Marco is a passionate concept designer with a high level of proficiency in both 2D and 3D techniques. His primary focus is character design but he also have a passion for environment, prop/industrial design.
Marco’s self driven and continually motivated to create and explore new techniques and workflows to push his designs forward.
He has over 3 years experience in Games, Film and TV as a Concept Artist and Digital Matte Painter.
Marco recently worked on a VR project called Blasters of the Universe now available on Steam and I am currently working on an unannounced VR game, developing content from concept art to final in-game assets. He’s currently working at Ubisoft Toronto
You can find more of Marco’s work here: